![]() We're having our first meeting for the adventure mode sound effects tomorrow, and I'll need to get an adventurer running around soon for that and for upcoming artwork, so that's a simultaneous thing going on. Putnam got me through setting up the Windows Subsystem for Linux and it's mostly playing nice with everything, so there's some hope that I'll just be able to compile from within MSVC itself to make the Linux builds. This week has been going well! The experimental SDL2 branch is stabilizing after a few patches, and this should pave the way for some speed increases as well as the Linux and Mac versions. Here's a two hour stream we did with Salford Sal, going on a tour of a twenty year fortress and generally talking about the game.And we've got additional tree and plant graphics coming down the line, as well as graphical improvements to engravings, bookshelves, and more. Between the adventure work I should have a chance to look at ammunition issues this month as well. Over in fortress mode, Putnam's almost ready with a menu to review old reports and announcements and is working on making filterable-sortable lists more consistent. This will be a long process, but it'll be fun to watch it come together, and we'll be able to update regularly on our progress there now that adventure work has finally begun. As with fortress mode, the game already exists, but now we need to work through the interface for every possible action and event, as well as creating the sound landscape with our new audio engineers. The update to SDL2 was the most important change for ports, so Linux and Mac versions are much closer now.Īdventure mode work is underway! I have an adventurer running around in the graphical play area. It's off by default until we get some more testing done on the experimental branch, but the speed gains are significant, so it will be available in the settings as well. The update of the engine from SDL to SDL2 is stable, and there will also be a multithreading option. We're going to start by getting the experimental branch moved over to the main line. See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings.Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.08 (May 2, 2023) WindowsĪll Versions Current Development: RSS Feed, Release Feed, Here's the June report and the Future of the Fortress reply. Automated backups will definitely be in place now, like we thought they were before. Sincere apologies, this should never have happened. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list. Thankfully all file downloads themselves were unaffected. A lot of other data (comments, votes, so forth) was likewise rolled back. User accounts were obviously rolled back too accounts newer than the time of the database backup will need to be recreated. File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). Forgot your password?ĭFFD Recovery » announcement posted by Janus on Nov 21, 2022 However, it will allow you to vote, comment, and upload. Registration is not required to download.
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